I was hired as the first visual designer at Many Hands, the parent company of Verses. As the lead designer, I managed all visual production. Verses is a grid-based digital trading card game (TCG) on the Tezos blockchain that marries the deck building and collecting of Magic, Hearthstone or Pokemon with the placement strategy of Scrabble, Go, or Carcassonne. With the game in development, the initial product offering centers around the sale of NFTs to be used as cards in the game. How might we make a splash in the Crypto community and excite art collectors, game players, and crytpo enthusiasts alike? How might we unify different art styles and concepts?
Verses branding and public presence draws heavily on both the grid-based aspect of the game as well as on the game's theme of overlapping universes with distinct flavors and narratives. It's a marriage between space-age and papyrus, through the lens of a friendly machine, TINK 11,000.